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Advanced Dungeons & Dragons 1st Edition "To Hit" Calculator

To Hit - That number which must be matched or beaten by a 20-sided die roll in order to inflict damage on an opponent. (Advanced Dungeons & Dragons 1st Edition Dungeon Masters Guide p229)


Details of Attacker

Strength of attacker
Dexterity of attacker
Magical weapon modifier
Weapon used by Attacker
Class of Attacker
Level/Hit Dice of Attacker
Attacker proficient with weapon
Attacker is blind
Fighter Progression per level applies

Details of Opponent

Armor Type of Opponent
Armor Class of Opponent
Opponent's AC benefit of shield
Opponent's AC benefit of dexterity

Details of Situation

Range
Special Type of Attack
Attacker is charging
Opponent is charging

Dungeon Master's Fiat

To hit modifier
Armor class modifier






Notes

This calculator is intended to be a rules as written / by the book calculator for "To Hit" roles of Advanced Dungeons and Dragons 1st Edition. It relies on the Attack Matrix tables as per p74 of the Dungeon Masters Guide (and hence is not based on the Advanced Dungeons and Dragons 2nd Edition THAC0 concept).


Still to implement




Unanswered questions